Monday, September 1, 2008

Asuka and parrying (DR)


Aside from the universal parry present in all recent Tekken games Asuka also sports a few extras; she has a punch parry (performed with 2+3) as well as an additional low parry, which can almost be thought of as the select few low reversals in the game. I’ve made some notes on both moves as well as notations her regular parry as well, divided into three paragraphs, one for each of her individual parry moves.

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01
Punch Parry: 2 + 3
Stats: Auto-Parry (punch), high, 21-frames (0 frames on block)

A tool best used against aggressive 8-jabbers and Mishimas looking to punish you from small advantage. The speed is decent considering the auto-parry and it’s even on block making it safe as long as the attack doesn’t whiff. The damage is lower than that of a reversal, and an opponent looking for the attack can easily score a magic 4 as a counter if they have it, but keep it mind if your opponent relies heavily on punch strings or try to hit your guard for advantage. If you punish them accordingly with this once in a while it may get you more breathing room.

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02
Raging Storm (Low Parry): df + 1 + 2
Stats: Auto-Parry (low), mid, 42-frames (-14 plus distance on block, ~punishable)

Not to be confused with the similarly named attack employed by the all mighty Geese Howard. While similar to the universal parry in many ways it has a slightly longer window of opportunity and a follow-up attack that comes out regardless of whether the parry portion of the move was successful or not. The damage is decent but nowhere neat enough to contend the potential output that Asuka can get from a the universal low parry. It's also at -14 on block which is really heavy considering the limited payoff. Basically you trade a ton of damage for something that is may be slightly safer, due to the auto attack, in some situations.

On the bright side however the minus frames are a but deceptive because the attacking part of the move also gives some serious knockback which puts Asuka at a distance where she can actually often counter a lot of the intended punishment attempts coming her way using high crushing (such as db+2) or whiff punishment. Because of this the df + 1 + 2 has a potential mind games factor against some characters who might end freeze up upon seeing the move allowing you to get out of some tight spots. But you’d be wise not rely on it much outside of letting your opponent know that it’s there in situations where they will often sweep but where you're not 100% sure that they will.

Addition
Do not use the Raging Storm against serious Mishimas because if they block it they get a free EGWF to punish you if. If you really need to get around their hellsweeps you should start doing uf + 4 or the universal low parry instead to even out the risk / reward ratios. In addition, the attack also has a particular weakness against Xiaoyu and her extremely low stature following some moves.
Overall it's one of Asuka's least useful moves and you are much better off mastering the next one...

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03
Universal low parry: DF

The art of the low parry is available to all characters in Tekken, and of course Asuka is included. You only really need to keep track of whether you parried a punch, such as Steve’s hook sweeps, or a low kick, such as the generic low sweep from lying down position. This is because low parrying a punch gives slightly less frame advantage than low parrying a kick, to Asuka this makes only a slight difference but I have included some additional juggles for the kick scenario regardless because of the bigger launch giving slightly better options.

If you low parry a punch or kick attack then 1 + 2 is a free launch starter. The following combos will work upon connecting:

EZ-mode juggle: 1 + 4, 1, 2, 3
*You can hold 3 to exchange the last hit for a free unblockable if the opponent techs, be ready to cancel with b if they don’t and use okizeme (such as sweeps or f+2) instead.

Damage juggle: b + 4, (step forward) 1 + 4, b + 2, 1, 3

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After parrying kick attacks only you use the f + 2 launcher for more damage. Use the following combos to deliver additional damage:

EZ-mode juggle: uf + 3, 1 + 4, 2, 4

Slam juggle: df+1, b + 2, 1, 3, d + 2

Expert juggle: (df+1) b + 2, 1, 3, N, f + 1 + 2
* The df + 1 is for heavyweights only. Note that you need to make a slight delay before the final move or Asuka will go into another string.

*Heavyweights are: Armor King, Bruce, Bryan, Devil Jin, Dragunov, Feng Wei, Ganryu, Heihachi, Jack-5, King, Marduk, Paul, Raven & Steve

EDIT:
HexElf's travel special: uf + 3, 1, b+2, 1, 4

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