Friday, September 5, 2008

Asuka movelist (Tekken 6) 1.0

Now that Tekken 6 is being played seriously at the arcades and with the new Blood Rebelion around the corner I felt it was time to get some hard intel on our favorite schoolgirl to help players use her in Tekken 6. I will still update the DR sections to the best of my ability since this is still the game that most Asuka players are stuck with but be prepared for sporadic updates on 6 and BR as well when information becomes avaliable. Most of the list was compiled by South Town King at TZ, I merely edited the majority of data to fit on the page and added a throw section at the bottom. Note that the movelist is a work in progress and as such it will change over time. Check in later for updates.



Name (Command) – Impact/Execution Frames, Guard Frames, Hit Frames, CH Frames

Basic moves

Jab (1) 10, -1,+10,+10
Down Jab (d1) 10,-5,+6,+6
Basic upper (2) 15, -6 KD, KD *1
Crouch Jab (FC,1) 10,-5,+7,+7
Crouch Straight (FC,2) 11,-4,+7,+7
Low Spin Kick (d3) 12,-13,-3,-3
Crouch Spin Kick (FC,3) 12,-15,-4,-4
Roundhouse (4) 11,-4,+5,KD *2
Shin Kick (d4) 12,-13,-3,-3

*1 Launches standing opponent only, Asuka is at +5 after hitting crouching opponent
*2 Launches on counter hit (magic 4)

Special moves

Charging Strike/Demon Slayer (f+2) 17,-20,KD,KD *1
Crouch Shin Kick (FC,4) 12,-15,-4,-4
Reverse Shin Combo (1,3) 10,-11,+1,+1
Leg Cutter Combo (1,4) 10,-10,+1,+1
Falling Tower (df1,2) 13,-3 -3,+8 KD,+8 KD *2
Tsubame Return (db+1) 12,-7,+3,+3
Sparrow Trip (b+1) 28,-6,+7,KD
Sparrow Gut Punch (ws+1) 15,-7,+6,KD
Vacuum Mist Palm (1+2) 16,-7,KD,KD
Inner Strength (f+1+2) 17,-3,KD,KD
Raging Storm (df+1+2) 42,-14,KD,KD *3
Heaven's Hammer (d+2) 18,-2,+11,KD,B!
Blossom Upper (df+2) 15,-6,KD,KD
Rock Shooter (db+2) 24,-10,KD,KD
Mist Elbow (ws+2) 14,-7,+9,+9
Sweeping Sparrow (FC,df_DF+2) 16,-12,-0,+20
Sparrow Pirouette (2+3) 28,0,KD,KD *3
Sacred Blade (3~4) 25,-13,KD,KD
Spinning Heel Drop (F+3, first spin) 29, -2, KD, KD *5
Spinning Heel Drop (F+3, second spin) 51, +6, KD, KD *5
Spinning Heel Drop (F+3, third spin) 68, KD, KD, KD *5
Minazuki (df+3) 18,-11,KD,KD
Enchanted Circle (db+3) 21,-12,+4,+4
Imato (uf+3) 20,-3,+8,+8
Moon Scent (ws+3) 19,-19,KD,KD
Cartwheel Stomp (3+4) 23,-13 -6,-2 KD,KD
Purple Cloud Kicks (d+3+4) 14,-4,KD,KD *6
Twin Cloud Kicks (FC_ws+3+4,3) 21,-6 0,+5 +14,+5 +14
Crescent Kick (f+4) 19,+3,KD,KD
Siwasu (ff+4) 22,-15,KD,KD
Toe Kick (df+4) 12,-6,+5,+5
Heart Stopper (b+4) 15,-3,+21,KD
Night Sky (uf+4) 20,-10,KD,KD
Boomerang Sparrow (SS+4) 17,-6,+7,KD

*1 move can be cancelled with d or db
*2 second attack causes automatic hit throw on normal and counter hit
*3 Parries high and mid punches at the start of the attack
*4 Parries low attacks at the start of the move
*5 Move can be cancelled with b. Move is unblockable after third spin, all version hit mid.
*6 both attacks will connect against a crouching opponent on normal- and counter hit. Second move will miss on block. Both attacks are guaranteed against backturned opponent.

New moves

Standing mid (3) 14,-6,+3,+3
(3,1) 12,-10,+3,+3
(2,1,1+2) 13,safe,B!,B!(2,3) ,13,-13,KD,KD
(ff+2) 13,-3,+2,Throw
Mist Punch (ss+2) 13,-12,KD,KD
(ff+3) 17,-13,KD,KD
(b+4,2) 15,-5,+5,B!

Strings

Haze Palm Fist (f+1) 20,-7,+4,KD
= Haze Blossom Kick (3) 13,-5,+6,KD
= Purple Cloud Kicks (4) 14,-4,KD,KD
= Sacred Blade (d+4) 24,-18,KD,KD

Haze Palm Fist Combo (1,1) 10 20,-7,+4,+4
= Haze Blossom Kick (3) 13,-5,+6,KD
= Purple Cloud Kicks (4) 14,-4,KD,KD
= Sacred Blade (d+4) 24,-18,KD,KD

Driving Sparrow (b+2) 15,-4,+1,+1
= Spinning Nest (1+2) 15,-10,+1,+1

Haze Palm Fist (1) 20,-7,+4,+4
= Haze Blossom Kick (3) 13,-5,+6,KD
= Purple Cloud Kicks (d+3+4) 14,-4,KD,KD
= Leg Cutter (d+3+4) (First Hit) 14,-11,-1,-1
= Sacred Blade (d+4) 24,-18,KD,KD
= Leg Cutter (<4) 9 =" Into" 7 =" Into" kd =" Cresent" kd =" Cresent" kd =" Charging" 1 =" Leg" 1 =" Low" kd =" Mist" 6 =" Spinning" 2 =" Spinning" 2 =" Spinning" 2 =" Front" 1 =" (3)">Throws
Name (command) – Escape command

Basic throws

Aiki Nage (1 + 3 or f + 1 + 3) - 1
Katanuki (2 + 4 or f + 2 + 4) - 2
Cloud Taste (from left side 1 + 3 or 2 + 4 or b + 1 + 2) - 1
Wind Wheel (from right side 1 + 3 or 2 + 4 or b + 1 + 2) - 2
Twisted Limbs (from behind 1 + 3 or 2 + 4 or b + 1 + 2) – None

Special throws

White Mountain (df + 2 + 4) - 2
Cherry Blossom (b + 1 + 2) – 1 + 2 *1
Destabilizer (db + 1 + 2) – None *2
Falling Rain (FC, df. d. df + 1 + 2) - 1 + 2 *3
Attack reversal (b + 1 + 3 or b + 2 + 4) – System *4

*1 Move can be sidestepped
*2 Move can be sidestepped but hits crouching. Leaves Asuka at +3
*3 Launches opponent. A precise tech roll will lower the damage upon landing.
*4 Reverses high and mid punches and kicks. Can reverse unblockable as well.

Thanks to South Town King at TZ for the frame data, movelist and research.

2 comments:

Anonymous said...

its too bad you live so far away. You seem like you would be a GREAT opponent. your love for fighting games has made me your friend. Asuka is my favorite fighter and i appreciate this blog believe belief even though im a tournament champion with her. best wishes my friend

HexElf said...

Thank you and yeah, it would be cool to try out another Asuka-user whose not just another scrub. I've done a few mirror matches though and it can be just as annoying to have to put up with all her antics as it is fun abuse them yourself ;D

Good luck with any future tournamnets.